This will make the whole system a bit easier to understand. To explain it as clearly as possible, we’re going to divide all that into fighting classes and non-fighting classes. However, this feature has been removed from the game. Earlier on, classes were able to share certain skills through the cross-class ability system. The class or job that you have active determines what skills, abilities, attacks and other actions you're able to use. As you can see, it’s not that easy to follow. Moreover, the expansions have introduced a few jobs that aren’t connected to any of the classes. There are classes that work as entry-level jobs, but there also are multiple ones that aren’t combat-oriented and don’t advance into any jobs. The whole class and job system in Final Fantasy XIV can be somewhat confusing. All the FFXIV classes may be divided into Disciples of War (physical DPS and tanks), Disciples of Magic (caster DPS and healers), Disciples of the Hand (crafters) and Disciples of the Land (gatherers). Only after hitting a certain level threshold, you’ll be able to acquire the proper Soul Crystal and advance your class into a job. However, all 10 of the original, pre-expansion jobs have specific classes assigned to them. As you probably know, the main battle specializations in FFXIV are called jobs. In Final Fantasy XIV, classes are a term that applies to the standard combat archetypes, as well as the crafting and gathering professions. More often than not, the primary class choice is the most consequential of them all.
Lots of these games allow you to customize your hero by providing multiple races, combat classes, professions, factions, subclasses, build paths, and other options to choose from. The enormous array of possibilities in terms of developing your character is definitely one of them. There are multiple reasons why players love MMORPGs.